![]() And finally, and perhaps most importantly, the monstrous inhabitants of the complex, called “sleepers,” seem tailor-made to be crushed in the dark… and also scare the shit out of you. Secondly, you’ll still get plenty of use out of your guns from defending alarm-triggering security doors and reactors. ![]() First, there are enough supplies like health, ammo, and refills for your tools scattered around every expedition to allow for at least a few disastrous mistakes and still recover. STFUI’ve never loved the idea of sneaking past enemies that could otherwise make for fun targets in a co-op shooter, but stealth feels right at home in GTFO for many reasons. But the answers to these questions aren’t found in GTFO… at least not yet. There’s enough detail in the environment to feed an appetite for additional lore, like the barely discernible human features on the face of a sleeper, or that the massive hole you’re dropped down at the start of each mission appears to have been made by something tunneling upwards. Completing the final expedition left me with a prideful sense of accomplishment, even if I didn’t have a new gun or hat to show for it.GTFO offers very little in the way of storytelling, but as a prisoner forced to explore the depths of some unknown mega-structure being figuratively and literally in the dark feels appropriate. Like the old days of Left 4 Dead, I found bragging rights to be entirely sufficient, since the journey itself was a good one. Without a progression system to pick away at, the incentive to retry content at this point is simply for the joy of beating it. GTFO is a hard game, and you can expect to fail back to the lobby more often than not. The hand-crafted nature of the expeditions (especially in the later levels) means that even if you lose you’ll be walking away with lessons you can apply to your next attempt… and lose you will. ![]() Enemy and supply locker spawns are randomized, but the layout of the level itself is not, which is a good thing.
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